SIFU integrates environmental elements really well. This particularly extends to the weapon and environmental combat. You look cool and you feel like a bad ass when you pull off what you want to. Everything you do, each fight, the movements, the defensive moves, all of it. It’s a really neat and unique twist on a rogue-like mechanic.īut the game’s combat isn’t just deep. With each death, you get older, when you get older you get slightly less life, but as an older person, you’re also more experienced, which means you’re stronger. With enough play throughs, you can theoretically permanently unlock everything and start a game quite powerful which everyone knows makes games more fun! As I mentioned earlier, death isn’t the end. But if you spend enough XP, these unlocks can stay permanently through subsequent play throughs, which means you can spend your XP elsewhere. Throughout your first play through, you can unlock skills that you keep with you the entire time. The game borrows rogue-like elements without really being a rogue-like in the way it executes the death/ageing mechanic as well as how it handles upgrades. SIFU even provides the player with 3 defensive options, which is great for making the game both accessible to more players, but providing a crazy amount of depth for players who choose to invest the time to learn the combat mechanics to the fullest. The entire sequence almost feels like the dream scenes from Dragon: The Bruce Lee story and the credits/tutorial are happening all around you as you battle enemies in an entirely red environment. It doesn’t sound like anything revolutionary, but it’s executed really really well. I really loved that the entire intro sequence and introductory credits make up the entirety of the tutorial while also breaking down the story for you. At first glance it may seem overwhelming and complicated, but the game does what I feel is a really good job introducing you to the basics of combat and slowly drip feeding you scenarios that require you put more skills into use. This is because the game has a really fantastic, deep and well taught combat system. The hard where you simply know you’re either not good enough yet, or just making fixable mistakes. I played and beat the game on Easy and even on easy I died a not insignificant number of times. The prime example being the recreation of Old Boy’s hallway fight. The homages to martial arts movies of the past are handled well and executed perfectly. Frankly, the simplicity and intimate nature of the revenge story just makes me believe even more in the “John Wick game” connection I keep giving SIFU because to me, outside the absence of gun combat, SIFU is essentially the John Wick video game I’ve always wanted since first seeing that movie. While clearing out the school post murder, they discover you, the Sifu’s child and take care of you too! But somehow you have an ancient talisman that…brings you back to life? But the catch is, while this talisman can keep resurrecting you, you get older and older each time. The game begins with you playing as Yang, a former student of the martial arts school in the game, who attacks the school and kills the Sifu (Master). But for those who are completely new to SIFU, here’s a bit of a brief, kinda spoiler-y breakdown. Reviewing a game that’s been out on other platforms for over a year is always tricky because anyone genuinely interested in the game has either played it on another platform, already read reviews or watched Let’s Plays.
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